- Latest Update Information -

News and announcements pertaining to CYPHER
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Fidelis
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Re: - Latest Update Information -

Post#21 » Wed Jul 22, 2015 9:21 pm

June 27, 2015
3.5.1.1429

NEW
- New in-game notifications and the winning team is now displayed at the end of the game.
- Ready up check marks have been added to the game lobby.
- New slim extraction application.
- Forum updated to the latest version.
- Rockets accelerate slightly faster.

FIXES
- Fixed occasional agent reconstruction server synchronization failure.
- Agent death animation quirks have been fixed.
- Several miscellaneous extraction issues resolved.
- Fixed problem where the updater would sometimes fail to properly restart after an update.
- Updater download speed occasionally showed an inaccurate number.
- Gun animation on the agent is now always properly synchronized.
- A fix for default screen exceptions has been implemented.

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Fidelis
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Re: - Latest Update Information -

Post#22 » Thu Jul 23, 2015 8:06 pm

July 11, 2015
3.5.1.20056

NEW
- Audio library updated to the latest version.

FIXES
- Further agent death refactorization.
- Hard exits were not properly closing down network connections.
- Multiple instances of updater, extractor, and installer are no longer allowed.
- Client was receiving mouse input even when it did not have focus.

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Fidelis
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Re: - Latest Update Information -

Post#23 » Thu Jul 23, 2015 8:06 pm

July 22, 2015
3.5.2.37112

Announcement: viewtopic.php?f=3&t=83

NEW
- Civilians have been added to offline play.
- Graphic drawing improvements that allow for better performance client-wide.
- Updater now deletes unnecessary files in the installation directory.

FIXES
- Fixed the agent launching at the very top of ladders bug.
- Issue with the bomb projectiles not properly dispersing resolved.
- Fixed issue with Vertical Synchronization (VSync) setting causing a critical exception.
- Fixed the problem where the agent could not climb down certain ladders properly.
- Update server now properly disconnects users after the maximum connections for an IP has been reached.
- Fixed the displayed download speed for prerequisites in the installer.

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Fidelis
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Re: - Latest Update Information -

Post#24 » Sun Sep 20, 2015 7:41 pm

September 20, 2015
3.5.3.34662

Announcement: viewtopic.php?f=3&t=84

NEW
- New flamer weapon added.
- Civilians have been added to online play.
- .NET framework updated to 4.6 from 4.5.2.
- Updater system detects an old framework version and will start the installation process automatically.
- Added installer and updater arguments.
- Network library updates.

FIXES
- Fixed issue with Civilians walking off of ledges.
- Multiple agent death messages over the network.
- Fixes play button on website.
- Reconstructing while having an alternative weapon now correctly moves back to blaster.
- Some installer social icons were broken.

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Fidelis
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Re: - Latest Update Information -

Post#25 » Sun Nov 15, 2015 12:22 pm

November 15, 2015
3.6.0.21788

Announcement: viewtopic.php?f=3&t=87

NEW
- Moved entire codebase on to the MonoGame framework. XNA prerequisite removed.
- Wall and base turrets added.
- Shader version update resulting in slightly faster and better looking graphics.
- New shader engine that allows for better resource utilization.
- Sound library updates.
- Network library updates.

FIXES
- Fixes Updater downloading slowly.
- Exception reporter not correctly sending errors.
- Shortcuts were not being properly created when running Installer as a standard user.
- Rocket plume memory leak.
- Fixes download speed display in the Installer.
- Updater executable could sometimes not be included in an update package.
- Updater could occasionally timeout too quickly.
- Miscellaneous issues with blaster/laser/rocket.

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Fidelis
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Re: - Latest Update Information -

Post#26 » Sat Dec 12, 2015 10:56 am

December 12, 2015
3.6.0.42534

NEW:
- Slightly faster server and server location: NYC.
- All websites moved over to HTTPS.
- Forum software updated.

FIXED:
- Various in-game situations that would cause lag and server corrections.
- Private messaging was throwing an exception.
- End-game was not properly moving to the summary screen.
- "Enter a message" error message in lobby fixed.

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