November 15, 2015
- Moved entire codebase on to the MonoGame framework. XNA prerequisite removed.
- Wall and base turrets added.
- Shader version update resulting in slightly faster and better looking graphics.
- New shader engine that allows for better resource utilization.
- Sound library updates.
- Network library updates.
- Fixes Updater downloading slowly.
- Exception reporter not correctly sending errors.
- Shortcuts were not being properly created when running Installer as a standard user.
- Rocket plume memory leak.
- Fixes download speed display in the Installer.
- Updater executable could sometimes not be included in an update package.
- Updater could occasionally timeout too quickly.
- Miscellaneous issues with blaster/laser/rocket.